Patch 4.2: Small Changes, Big Impact
Here we are, 9 weeks after the last content update. Patch 4.2 is rolling out on the live realms as we speak. For hunters, our changes are actually limited compared to several other classes. Sometimes I’m surprised that every major patch, the mechanics of other classes seem to change so much that I can never keep up with the latest play style. For hunters however, we usually get a few changes, yet these changes make such a big impact in the way we play.
(Hey, at the very least, hunter challenges have returned, for pet taming that is. This brings back the spirit of classic World of Warcraft when hunters would go on an epic quest across the world to assemble powerful weapons. Petopia has the latest.)
Let’s give some examples.
Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: […] Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap […].
Misdirecting to a tank prior to trap-pulling has become second nature for quite some time, to the point that I’ve become very efficient with it. Even with the simple removal of aggro, old habits die hard. It’s likely that I will find myself continue to misdirect to the tank prior to placing a trap. After all, not all our traps are for crowd control. I find myself using Explosive Trap lately for speedier runs through the Troll heroic dungeons.
The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player’s pet to attack the player’s target. The pet will not change targets unless the master attacks a new target for a few seconds.
The Defensive pet stance will now only cause the player’s pet to attack enemies which attack the pet or the master.
Stances remain confusing. The change may seem simple, but this will initially cause some confusion among inexperienced hunters. I imagine during the first few hours of the patch going live, every hunter will have to get used to these new stances. The old descriptions sounded much clearer.
Numbers, numbers, numbers
Careful Aim now grants additional critical strike chance against targets over 90% health, up from 80% health.
Black Arrow damage done has been increased by roughly 40%.
On the surface, these are merely numerical changes, yet they make all the difference. Careful Aim, which has been the sole reason the current Marksmanship shot rotation is designed the way it is, gets a significant beating. On the other hand, a simple numerical change to Black Arrow makes it more powerful. Hopefully, it will also bring Survival back near the top of the charts.
Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
Multi Shot, however, will probably go down in history as the ability with a series of indecisive changes that seemed like a trial-and-error work-in-progress. Hunter area damage has not been consistent at all in this expansion.
Patch 4.2 Roundup
- 4.2 Hunter Gear Guide at Lyraat’s WoW Reprieve
- 4.2: The Massive Summary (for Hunters) at Marks-365
- 4.2 Trinket Rundown at Warcraft Hunters Union
And since tier 11 content has not been kind to me with regards to a ranged weapon, it’s time for me to stop being bitter and move on to the [Extreme-Impact Hole Puncher].