Where the view is always better.

World of Warcraft by the Numbers

Good morning. It’s been a while since my last post because I had a week-long trip out of town. Before we get back into the swing of huntery things, I want to present you this graphic that has been making its way around the community. Marvel at Blizzard’s flagship property:

In case you cannot see the graphic, here are the basic information:

  • World of Warcraft is the fourth released game set in the fantasy Warcraft universe.
  • World of Warcraft was almost universally praised by critics upon release.
  • In April 2008, World of Warcraft was estimated to hold 62% of the MMORPG subscription market.
  • In October 2010, lead producer J. Allen Brack announced a fourth expansion set.
  • In the Cataclysm expansion, European guilds claimed all world first normal kills and a majority of heroic kills. In Wrath of the Lich King, North American guilds claimed a majority of world first normal kills and just over half of heroic kills. In Burning Crusade, European guilds claimed two-thirds of the world first kills. In the original game, North American guilds claimed nearly all world first kills.
  • The amount of the highest noted World of Warcraft account trade is US$9,900.
  • NetEase, who is the current operator of World of Warcraft in China, reached 1.1 billion yuan (US$1.59 billion) in online game revenues.
  • In the Cataclysm expansion, guilds claiming world first kills (normal and heroic) include Paragon, Premonition, Method, Adept, and For the Horde. In Wrath of the Lich King, guilds claiming world first kills include Paragon, Premonition, Ensidia, Vodka, and Second String. In Burning Crusade, guilds claiming world first kills include Death and Taxes, SK Gaming, Death Wish, Forte, and Curse. In the original game, guilds claiming world first kills include Vodka, Ascent, Fury, Death and Taxes, and Conquest.
  • 6 of the legendary items were first obtained in North America, and 2 were obtained in Europe.
  • The total number of World of Warcraft players around the world is more than 11.5 million, with nearly 50% of players in Asia.
  • The total value of the subscription fees of players in North America and Europe is US$800 million.
  • 1 in every 5 players is female.
  • Americans dedicate an average of 22.7 hours per week for World of Warcraft, 35 hours for work, and 39.25 hours for television.
  • The World of Warcraft server utilizes 20,000 computers, which amount to 1.3 petabytes of storage, 75,000 CPU cores, and 5.5 million lines of code, which results in US$136,986 in upkeep costs per day.
  • It took 150 developers roughly 4 to 5 years to create World of Warcraft, which includes 30,000 items, 7,600 quests, 5,300 non-player characters, and 1,400 locations.

Compiled by: Video Game Design Colleges


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