Threat is Serious Business
Last week, Ghostcrawler wrote a column on threat management, a heavily discussed topic that has resurfaced in Cataclysm and was previously been more of a concern in Burning Crusade than in Wrath. If you regularly follow other bloggers, you will notice the resurfacing of comments regarding how the heroic dungeons of Cataclysm are returning to the style of Burning Crusade with a need for crowd control and threat management.
Tanks and healers are looking to get back into the swing and picking up where they left off 2 years ago, but this can’t happen without help from DPS classes, including hunters. The random dungeon system has transformed instance grouping to a weeding out process where if one member of the party does not perform well with others, they are simply removed or leave with frustration. It has become easier to replace someone, but at what cost? By nature, DPS classes number more than tanks and healers, but that doesn’t make you disposable.
Dungeons are no longer easy ways to gain gear and rewards. Don’t make your experience in one less rewarding than the time it takes to wait in queue. Learn what you should be doing and return to the glory days of when DPS can shine in both damage and crowd control. If you have forgotten how to do that, there are those who are willing to help.
There is a light at the end of the tunnel, however, as Ghostcrawler says:
Now, there are things we don’t like about threat as a mechanic. It’s fairly gamey as game mechanics go and we think there are probably better ways to communicate it to players. There are some mods that do a very credible job given the limited information we provide, but overall we’d like to present threat better since we’re asking you to take it seriously in the PvE game.