Early Damage Trends in 4.0.6
A new week brings a new set of information and findings for all hunters. Last night, we discovered RaidBots, a versatile alternative to State of DPS in analyzing parses from the World of Logs. What’s the difference between the two?
State of DPS has the unique ability to search for individual players who are within the top 200 parse samples being collected. RaidBots, on the other hand, has a very useful tool that allows you to compare the performance of two different individuals in a boss fight, called Compare Bot. They have different methods of collecting the sample data, but both have ability to select data from different raiding formats: 10-man vs. 25 man, and normal vs. heroic.
Keep in mind that these samples represent the top 200 of each class/talent combination out of 12 million players of the game, so don’t immediately compare your own observations to this data unless you are in one of the top 1% of guilds in the world.
With patch 4.0.6 in full swing for almost a week, let’s take a look at how hunters have performed, courtesy of RaidBots. I specifically chose data from 10-man normal raid environments, which covers the past 14 days up to Sunday, February 13. Here are the results:
As a general rule, DPS will usually trend upward because people get better gear every day. Even taking that into account, you can see Survival hunters are still performing at the top, though their superiority has not improved or worsened. Marksmanship hunters, on the other hand, have seen a dramatic improvement in the raiding scene. Beast Mastery, while seeing modest gains, remains the lowest performer among the three.
We can speculate on these observations:
- While Survival hunters did see a reduction in the damage output of many of their abilities, their shot rotation has very little ramp-up time, an advantage in fights with target switching. Most Survival shots are damage-over-time effects, which are easier to sustain even if you miss a few. With the fix in Serpent Spread‘s Serpent Sting, Survival AoE attacks remain strong.
- Despite dramatic improvements in Marksmanship performance, they are likely to perform mediocre in fights which require switching targets. Currently, the use of heavy duty abilities such as Aimed Shot and Chimera Shot means that Marksmanship spends most of its time casting shots and waiting on cooldowns. In between these bursts of damage, we only have Serpent Sting.
- With Beast Mastery, target switching may also be detrimental to DPS because pets, which contribute a significant percentage of Beast Mastery damage, need travel time. Unlike Marksmanship, Beast Mastery cannot fully maximize output until the pet has reached its appropriate target. These conditions, in addition to the lack of more burst damage, is likely to put Beast Mastery lower than the other two.
As a final note, anticipate future changes, especially with this note from the developers:
- We are also looking at nerfing Aimed Shot, but compensating hunters through Aspect of the Hawk. (source)
It was expected, especially if I can one-shot level 81 Twilight Dragonkin in Mount Hyjal with my Aimed Shot critical hits.