Change Is in the Air
While the United States is draped with a message of change and hope on this day, change also appears to be coming to the hunter community. Announcement of an extended maintenance has led many to believe that today is indeed the day for Patch 3.0.8.
In what has been called the “Great Hunter Nerf of 2008″, playing a hunter will no longer be the same should the patch hit the servers. Here are a few highlights of the most updated patch notes:
Steady Shot: Now gains 10% of attack power as damage instead of 20%.
Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
Ferocious Inspiration: This talent now also increase the damage the Hunter does with Arcane Shot by 3/6/9%.
This sequence of changes is part of the core changes designed to balance the three talent trees a bit more. By reducing the damage bonus of Steady Shot, which is the core of a Beast Mastery rotation, it makes Arcane Shot slightly more attractive due to the reduced mana cost. Although it remains to be seen how much this will impact how shot rotations are designed, it certainly is something worth further studies.
Lock and Load: Now has a 30 second cooldown.
This is an interesting change. Because Lock and Load currently triggers from the periodic damage of Serpent Sting, Blizzard implemented the cooldown to make the talent conform more with the cooldown period of traps. (See Lienna’s thoughts of the periodic damage proc.) What I’m interested on finding out is if bonuses such as one from the Beast Lord Armor could (or should) reduce the cooldown on this talent as well. With this change, I see this talent more useful for long boss fights rather than for regular battles.
Rake: This hunter pet ability has had its damage adjusted to prevent unreasonable scaling with attack power.
Scorpid Poison: No longer stacks. The damage has been adjusted to prevent unreasonable scaling with attack power.
An unfortunate change for Marksmanship hunters, cats and scorpids were still considered two of the top pet choices after the entire pet skill system was redesigned. By adjusting the attack power scaling of these two pets, Marksmanship hunters no longer gain a great advantage from using them in fights. Somehow this change reminds me of Znodis’ old prognostication that “[s]ome new mechanic will cause one and only one pet ability to be overpowered”, except in this case it is two pet abilities.
All Silence spells now have diminishing returns. This includes: Arcane Torrent, Garrote silence effect, Improved Counterspell effect, Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock, and Strangulate.
Unfortunately, this change will make the ability a bit more lackluster than before. It will slowly lose appeal before finally deemed unnecessary in a Marksmanship talent build. When it comes to that day, it will be a sad and quiet end for the old 41-point talent.
Although the changes we see in the horizon may not be at all positive, we hunters have always adapted and excelled. It is what makes us that much better because we are under constant attack, yet we continue to shine despite everything that has been thrown at us. There is still hope for us yet.