Have You Ever Noticed World of Warcraft Is Everywhere?
I went to watch The Day the Earth Stood Still on Wednesday after my final exams ended. About 20 minutes in, lo and behold. The boy Jacob Benson, who is a main supporting character in the movie, plays World of Warcraft. In one scene, he can be seen playing a human paladin killing Nagas in Stranglethorn Vale. The famous Stormwind music from the Valley of Heroes also played for several seconds in the background. I suspect WoW is in Earth as an unofficial nod to the game, especially since the phrase “Klaatu barada nikto” was referenced in the game with two characters as a nod to the original 1951 version of the film.
This is not the first time the game has made it into a blockbuster film. Remember when [The Unstoppable Force] met [The Immovable Object] in The Dark Knight? It’s not even limited to films. Last week I saw a guy wear the J!NX +20 Frost Resistance Hoodie in the grocery store. My apartmentmate owns the generic hoodie with the game’s logo.
It’s great that there’s a lot of publicity for the game we all love, but what do other people see when they see all these cameo appearances? Most of all, what does it tell them of about the people who play the game?
I’m sure the majority of the population see these references and won’t know they are actually references to World of Warcraft or even connect the dots and realize they all reference to one thing. They’re very subtle, but even the media recognizes that people from all walks of life play this game, and they’re not afraid to acknowledge that we’ve become a phenomenon. But have we come to acknowledge our place in society? Many claim that this is an open game, yet there are scores of players who are unwilling to help new players become acquainted with the game.
Especially with the release of Wrath of the Lich King, there would be a lot of people who are interested in finding out what the game is all about. But with all the established players in Northrend, who is available in Eastern Kingdoms and Kalimdor to help the new players? What if those looking from the outside inward see a community full of inside jokes and cliques that make it difficult to penetrate or understand? We risk being misunderstood by society despite being acknowledged by it. The all-too-general and unfair statement made last week by an official of the Federal Communications Commission is one example.
With a growing player base, the only thing certain is that World of Warcraft won’t disappear from the headlines. It will only generate more talk, and the one thing we can do is stop people from generalizing.