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So Much For That Heroic Daily

I don’t understand why some instances are the cause of major failures for groups, even those with experience fighting raid bosses which are supposed to be worse. It’s not even because of a random fluke of the day. This is the continuous wipes on the boss of a heroic instance.

Some of the worst:

  • Murmur in Shadow Labyrinth: Why is the sonic boom mechanic so much more complicated than in normal mode I have no idea. I rarely drop Murmur on heroic mode just because people can’t live through the sonic booms.
  • Kael’thas Sunstrider in Magisters’ Terrace: If you get past Priestess Delrissa, either Kael’thas himself or the pack of mobs before him will stop you. Whether it be eggs or orbs, each fight results in some premature death.
  • Harbinger Skyriss in the Arcatraz: I suppose there’s a reason why this is the objective of the Tenacity portion of the trials of the Naaru, but heroic Arcatraz and normal Arcatraz just differ so much in general.
  • Nethermancer Sepethrea in the Mechanar: There’s something about PuGs and fire. More often than not, this fight turns into chaos when it can actually be quite orderly. I’ve found that people usually skip her to go for Pathaleon first and the decide if it’s worth the extra badge for Sepethrea.
  • Pandemonius in Mana-Tombs: Another one where people seem to find trouble killing a boss when the normal mode is straightforward.

I’m not sure if it’s because people aren’t setting their expectations high enough so that they are up to the challenge, but it makes me frustrated when I can’t finish a heroic daily. On the other hand, it kind of humbles you because you can get stuck on an instance boss when you can kill one raid boss easily.

They need a more standardized way of scaling normal to heroic instances because the difficulty jumps are not the same. I find heroic Steamvaults a joke.

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7 responses

  1. Kara = LoL

    Heroic Magister’s Terrace = OMGWTFBBQ!

    And I like it that way. I’m glad 5-man content can provide a face-destroying challenge, because that’s all some of us see.

    (I am aware Kara isn’t LoL, but retards can be ushered through it by a patient raid leader. That isn’t happening in H MgrT.)

    26 August 2008 at 11:14

  2. Reasons why noobs die to murmur:
    – they stay outside the ring, despite what the healers tell them.
    – they don’t run away from the rest of the party when they get hit by murmur’s touch.
    – they either ignore the sonic boom warning, or got hit by the murmur’s touch explosion causing them to not be able to run out of the ring in time.
    – they try to bubble/ice block out of a murmur’s touch, only to explode in front of the entire party, causing the entire party to get hit by sonic boom later on.

    piece of advice: unless it’s the daily, just stick to regular mode if you want to farm the spellstrike pants.

    26 August 2008 at 13:01

  3. @Krizzlybear

    Word on the street is that the drop rate for that pattern increases dramatically on heroic.mode.

    26 August 2008 at 20:26

  4. Kakura

    I’ll confess, i like Murmur better on heroic than on regular. Dancing with him in the ring is so much more fun than being spread out around the edges.

    27 August 2008 at 16:31

  5. Anj

    Had to call it quits the other day in *normal* Shadow Labs when we got to Murmur, simply because people didn’t know what they were doing and topped it off with not reading the basic guidelines I typed.

    The warrior got quite shirty with me asking why he always got aggro when, in actual fact, when the Sonic Boom came he stayed right where he was, pummelling axes into him. Every time. And our healer was getting stressed because of It’s Raining Party Members.

    27 August 2008 at 21:14

  6. This may be slightly off topic… but why is deadmines such a wipefest? I know you could claim its new players but tbh most low characters are now alts so I don’t get it…
    Feel free to check out my blog at Wow Blogger and pass on any suggestions you may have :) I would love a link in your blogroll if you like the blog :)
    Samownall.

    28 August 2008 at 13:03

  7. Can’t say Harbinger Skyriss has ever caused me many problems. The encounter is long, and the Elemental you can get as a second mob can be pretty painful if you don’t have a healer who can easily deal with aoe damage, (as is the Dragonkin who sometimes shows up third, if your group is melee heavy), but Skyriss himself is cake.

    If anything, the 2 Unbound Abyssals you have to clear first are far, far harder to take down.

    Pandemonius just comes down to either having a Shaman along for grounding totem, or a tank with an SR set. I have serious issues tanking him on my paladin, because my major form of mitigation and threat generation is useless here, because you can’t Block mobs who melee for Elemental damage. (There is an option #3: A deep destro warlock with a high Stamina SR set, Nether Protection and Concentration Aura, but that basically requires BT gear, and this boss should be a non-issue for that kind of party.)

    Heroic MgT is just a pain, period. The biggest problem is the economy-sized packs of mobs you’re forced to deal with once you pass the 2nd boss, particularly if you have lack-luster CC. It doesn’t help that over half the mobs in here are spellcasters, so about 60% of the damage your tank is taking remains basically unmitigated. Never mind the difficulty of getting spell casting mobs into a position you can actually tank them from.

    29 August 2008 at 02:14

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