Tweaking for Raiding: 7/45/9
A bit over a week ago, I respecced from my solo/grouping spec into a full raiding spec because I’ve been doing a lot more raids lately. However, it wasn’t to the spec I previously recommended.
I’ve made several adjustments to the original build based on several considerations and made the following changes:
- Stamina and Health. Looking at all the hunters I raid Serpentshrine Cavern and Tempest Keep with, they have at least 9000 health. I had just over 8100. The problem is, I don’t PvP, so it’s unlikely I would reach that mark without some help. After reviewing Improved Aspect of the Hawk and Haste for marksmen, I decided to drop it for Endurance Training.
- Utility. I’ve noticed not many Beast Mastery hunters pick up Improved Hunter’s Mark, so we’ve taken things into our own hands and picked it up. (You win, Lienna.)
- Mana Efficiency. I’ve come to realize that without Efficiency, Improved Arcane Shot would consume too much mana too fast. Therefore, we’ve dropped the talent in favor of better talents.
- Downtime Management. Rapid Killing helps me manage my DPS downtime better. I’m more aware now how much time I spent repositioning and will try to start shooting before the buff ends after killing a mob.
Some preliminary results, based on several raid encounters over the past week and a half.
- Extended survivability, given full awareness of the surrounding environment, observed at Archimonde in Hyjal Summit. Most attempts, I was one the last standing after Soul Charges because I am now also over 10,000 health when fully raid buffed.
- In a melee heavy group, Improved Hunter’s Mark adds to expediency of a boss fight, observed at Maiden of Virtue in Karazhan. 3 melee players and 3 hunter pets. A fight that lasted 1 minute and 50 seconds.
- Multi-Shot does considerably more damage then Arcane Shot due to Barrage and Improved Barrage, recorded at Hydross the Unstable in Serpentshrine Cavern. 15% of damage recorded is from Multi-Shot, while 11% is from Arcane Shot, with Multi-Shot producing a critical strike 38% of the time I used the ability.
- Pet damage contribution increased by 50% after taking up Go for the Throat. Comparison between fighting Gruul the Dragonkiller and Hydross the Unstable.
- After taking up Rapid Killing, I recorded 100% activity time against trash mobs in Tempest Keep. There is no point in time during the raid when I did not contribute something.
I’m satisfied for now with my current build. Perhaps if the circumstances change, I will respec again. The Marksmanship tree is fluid and always changing according to circumstances.
Random Question to Readers
How many of you have seen [Talon of Al'ar] drop in Tempest Keep? I’ve been looking at it all day and thinking how awesome it would be for a Marksmanship rotation. My guild has never seen it drop, but we are going back in again next month for Black Temple attunements. So now I’m hoping it will drop.










Our raid saw it drop at least twice during the time we were raiding TK. I think we would have gone there about 10-12 times…? Seems like pretty good odds. Sadly the Talon is not really beneficial for an BM build so mine is sitting in my bank in case I decide to respec some day….
31 July 2008 at 00:19
It dropped once a long time ago, but every hunter (me included) passed because, IMHO, it’s not the worth its value in DKPS, at least for BM Hunters.
31 July 2008 at 03:16
I saw it drop once, but was a BM hunter at the time, so we just de’d it
9 October 2008 at 13:18